The Way of the Exploding Fist
The Way of the Exploding Fist is a beat 'em up for the Amstrad CPC, ZX Spectrum, BBC Micro, Commodore 64 and Commodore 16. It was released in 1985 and was one of the first games to include realistic graphics and movements. more...
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The Way of the Exploding...
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Gameplay
The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears somewhere in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights were not won using the energy bar style of the Tekken and Street Fighter series but instead the player needed to get two complete yin-yangs. Any move that connected with the opponent would end the round, a loosely timed or borderline kick or punch would obtain half a yin-yang icon, while a well executed move would obtain a full icon. Two complete icons ends the bout and the player progresses to the next level.
This system of scoring, known as shobu nihon kumite, is used in real life in many traditional styles of karate. A half yin-yang represents a waza-ari (a committed but not decisive technique) and a full yin-yang represents an ippon score (full point, decisive finishing blow).
Control works using joystick or direction keys and a \"fire\" key. You can achieve up to 16 different movements, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. There are also defensive moves including blocks and somersaults.
The game features a variety of backgrounds, against which the fighting takes place.
After completing a number of progressively harder stages, the player would be charged at by a bull (in an often short-lived) bonus style round.
Most notable was the startling digitized kiai (yell) that is heard during the loading screen. It is similar to the ones popularized by Bruce Lee.
There were two sequels: Fist 2: The Legend Continues and Exploding Fist +
Read more at Wikipedia.org
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