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Super Smash Bros.
Super Smash Bros. more...
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(ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu?, Nintendo All-Star! Great Battle Smash Brothers) is a fighting game, released for the Nintendo 64 in 1999, and contains many of Nintendo's flagship characters. Players are able to choose from up to twelve characters (four of whom are \"secret\" characters) from various games in Nintendo's history, such as Mario, Donkey Kong, Link, and Pikachu. It achieved wide popularity, in part due to a low number of unique fighting games on the N64, as well as its frantic multiplayer game.
Super Smash Bros. is the first game in the Super Smash Bros. series. It was followed by the over-all successful Super Smash Bros. Melee for the Nintendo GameCube and the upcoming Super Smash Bros. Brawl for the Nintendo Wii. Super Smash Bros. is sometimes referred to as \"Super Smash Bros. 64\" (or simply Smash Bros. 64) to distinguish it from the other games in the series.
Gameplay
Super Smash Bros. is different from most traditional fighting games in several ways. Beyond the vague storyline, Super Smash Bros. is also unique in that simply inflicting damage does not guarantee victory. In normal play, winning requires that the opponent be flung out of the stage's boundaries, similar to a ring out. Attacks damage the enemy and knock him or her back a certain distance; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO, or the opposing player may be able to jump back onto the stage and resume fighting. When certain boundaries on the edges of the screen are reached, the player is automatically KO'ed, represented by a colorful explosion.
The controls for Super Smash Bros. are easy to learn, as almost every move in the game can be accessed with one button press and a joystick tilt. Super Smash Bros. takes advantage of the N64's analog joystick by varying attacks based on whether the stick is slightly tilted or quickly tapped to one side. This contrasts with most other fighting games, such as Mortal Kombat, which require the player to memorize long input sequences.
Another unique aspect of SSB gameplay is its various items, which fall into the arena during the match and add a certain element of chance to the game. Usable items often come inside of crates, barrels, or capsules, though containers are occasionally explosive and will contain nothing inside. The item selection originates from a number of Nintendo games, such as the hammer from Donkey Kong. There are throwing (Koopa shells, Poké Balls which release various Pokémon), healing (Maxim Tomato, Heart Container), clobbering (Beam Sword, fan), shooting (raygun, Star Rod), and explosive items(Motion Sensor Bomb, Bob-Omb and also item containers), as well as two unique ones: Starman (which gives invincibility) and bumper.
Read more at Wikipedia.org
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