Sudden Strike
Sudden Strike is a real-time tactics (RTT) computer game set in WW2. Viewed from an isometric perspective, the player controls many varied units such as infantry, tanks and artillery. more...
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The game was published by CDV software of Germany, developed by Fireglow of Cyprus and was released in 2000. The Sudden Strike series has predecessor called Counter Action, which was published by Mindscape/SSI in 1996.
Introduction
The player gets to select his faction to play for such as the Soviets, the Germans or the Allied campaigns featuring over 10 non-linear missions each. RTT games differs greatly from standard RTS genre games in that the player does not build units or construct a field base but relies on default positioned troops to accomplish the given scenario. The events would be scripted in advance, however the approach and strategy that the player has to make would invariably change the course of the battle.
Gameplay
For most of the missions, although a complete briefing was given, the player was not briefed as to where the operations took place historically but rather given a preset scenario with an interactive landscape and given specific instructions and objectives to complete. Of the many scenarios available, the only historically correct scenario would be the Battle of Stalingrad where the Soviet forces are severely overrun by the German troops at the beginning only to stage a late comeback after receiving much-needed reinforcements. The same could be said of the player who chose to side with the German army ordered to capture Stalingrad with many reinforcements as happened historically.
The game also utilises accurate in-game physics with houses and buildings obstructing units' view, line of sight and firing range whereas clumps of trees can be used to potentially shield a trooper from total damage of a tank ordnance. The game also allows units to garrison a building and also the option to hold their fire, so as to provide much-needed reconnaissance or to fill up a building to provide stronger firing position especially with anti-tank infantry. In addition to that, damage evaluation is also realistic as tanks or other vehicles that take too much damage would be rendered immobile (as their treads can be damaged) unless self-reparations are made or with the assistance of a supply vehicle. In such cases, when the unit's health bar shrinks and turns red, self-reparations are no longer possible and only may be repaired by the supply trucks or be healed in a mobile field hospital (if the wounded are infantry units).
The game also places a need for the player to carefully supply his army adequately through supply trucks as the troops would run out of ammunition as opposed to other real-time strategy games where units can seemingly rain fire upon targets with ammunition that would never seem to diminish. The player also has the option to pause the action mid-game and issue orders to all his units and watch them carry out instructions upon commencing the game.
Read more at Wikipedia.org
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