Streets of Rage
Streets of Rage is a side-scrolling beat'em up video game released by Sega in 1991. It is the first part of the Streets of Rage series, a trilogy of games released for the Sega Mega Drive/Genesis. more...
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The game was released when Nintendo's SNES was imminent, and Sega needed exclusive games to rival the SNES. They needed a game similar to Capcom's Final Fight, a successful and popular arcade game. As such, Streets of Rage is very similar to Final Fight. A key selling points was that it supported 2 players, a feature omitted from the SNES port of Final Fight.
The game and its successors would all sport a soundtrack by Yuzo Koshiro based on various styles of European techno music.
Storyline
The story resembles a typical 1980s crime film. The unnamed city where the games take place is under the control of a crime syndicate, run by the series' main villain Mr. X. With the local government and police force under his control, crime runs rampant. Having had their request for a special unit to combat the trouble turned down by their corrupt superiors, three young police officers (Axel Stone, Blaze Fielding and Adam Hunter) resign from the police force and fight the syndicate on their own.
Gameplay
Gameplay is simple and remains the same throughout all three games: 'B' is used to attack and pick up items, 'C' to jump, and 'A' is a special attack. In Streets of Rage the special attack is 'assistance' from a police car which will pull up at the level's beginning and fire napalm for Player 1 and rocket-powered grenades for Player 2. The explosions will take health from all enemies, but not the players. The player is given one Special Attack per life or per level, with power-ups shaped like police cars giving another. Though the game does not automatically scroll forwards like DJ Boy, players cannot go backwards similar to Super Mario Bros.. Similar to the game Golden Axe, enemies walk onto the screen from both sides as well as occasionally appearing from other locations (less so than in the game's sequels). With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy; unlike its sequels, none of the enemies are named within the game (only in the Japanese version's manual) and only the bosses have health bars (that appear below the player's during the boss battle).
Levels
Round 1: City Street;
Round 2: Inner City;
Round 3: Beachfront;
Round 4: Bridge;
Round 5: Aboard Ship;
Round 6: Factory;
Round 7: Freight Elevator;
Round 8: Syndicate Headquarters;
All rounds, apart from Round 3, take place at night. The only level without a boss is Round 7; however, all of the previous 6 bosses appear in Round 8, as well as the final boss for that level, Mr. X.
Read more at Wikipedia.org
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