Splinter Cell
Splinter Cell is a series of video games endorsed by American author Tom Clancy. The success of the series spawned a novel series in 2004 written under the pseudonym David Michaels. more...
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The protagonist, Sam Fisher is a highly trained agent of a black-ops division of the NSA, dubbed Third Echelon.
Splinter Cell, as a brand, is owned by Tom Clancy's company, Rubicon, and is licensed to Ubisoft to make the games. The characters of the game, as well as \"Third Echelon\" itself, were created by Ubisoft writer J.T. Petty.
Video games
The series of video games are stealth-based games developed and published by Ubisoft Montreal and Ubisoft Shangai, and are a vital part of a large wave of stealth-based third-person video games that became popular in the late 1990s. The originators of the genre, the acclaimed Metal Gear games and the Thief series, have much in common with the Splinter Cell titles in terms of gameplay.
Tom Clancy's Splinter Cell - 2002;
Tom Clancy's Splinter Cell: Pandora Tomorrow - 2004;
Tom Clancy's Splinter Cell: Chaos Theory - 2005;
Tom Clancy's Splinter Cell: Essentials - 2006;
Tom Clancy's Splinter Cell: Double Agent - 2006;
Tom Clancy's Splinter Cell: Conviction - TBA;
The storyline is similar in most of the games. Terrorists are planning an attack by weapons of mass destruction, usually by use of information warfare, and Sam Fisher needs to prevent this. The missions range from gathering intelligence to capturing or eliminating terrorist operatives. Stealth is a critical aspect of gameplay; shooting and killing any civilians or enemy units may result in mission failure or increased difficulty (as guards may arm themselves to better prepare for an attack). An alarm usually occurs if a non-player character spots a casualty, an unconscious person, or Sam Fisher himself. In the first two games, the mission is aborted after a set number of alarms have been triggered; sometimes only one will end a mission prematurely, depending on the mission. The third game features a new system, in which enemies move up to a new level of awareness for every alarm triggered. For example, after the fourth alarm is set off, enemies will fortify positions around the map and wait for you.
The smoothest way forward in the game is to remain invisible, select non-obvious routes, and utilize diversions to pass guards. The game is a combination of problem solving and quick action. Attacks must be swift, silent, and decisive to ensure success. What truly sets Splinter Cell apart from other games of its kind are its innovative multiplayer modes. Pandora Tomorrow introduced a two-on-two multiplayer mode, pitting two very differently equipped teams against each other. Chaos Theory further evolved that mode and introduced a co-operative mode. This mode plays out very much like the single player mode, yet features myriad moves that may only be performed by both players acting as a team.
Read more at Wikipedia.org
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