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Sam Max Hit the Road
Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and Macintosh computers. It is the ninth game to use the SCUMM adventure game engine. more...
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Based on Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam, a 6 foot anthropomorphic dog, and Max, a 3 foot \"hyperkinetic rabbity thing\") across a kitsch, tourist trap pastiche of America (featuring The World's Largest Ball of Twine) in search of an escaped sasquatch.
It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, with the inventory as a separate screen. A similar interface was later used in The Dig and all SCUMM games that followed it.
It was written and designed by Steve Purcell along with Sean Clark, Collette Michaud and Michael Stemmle and commonly applauded for its substantial amount of humor. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.
Technical issues
Though still available in stores, usually as a budget release, a major problem found by users of modern PCs is that no music can be heard. This problem is easily solved by one of two methods. Firstly an updated executable file can be obtained from the Unofficial Sam & Max Website, which also includes basic anti-aliasing code to improve the visuals of the game.
Alternatively, ScummVM (or DOSBox) can be used to run this and many other LucasArts adventure games on a number of originally unsupported platforms while also having a number of optional filter settings for improved image quality.
Sequel
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Nearly a decade after the release of the original adventure game, LucasArts issued a statement to the press on August 23, 2002 announcing a sequel to Sam & Max Hit the Road, titled Sam & Max Freelance Police. The sequel — like the original — was to be a point-and-click adventure game, although this time utilising 3D computer graphics. Mike Stemmle, co-designer of Sam & Max Hit the Road, was the lead director on this project with Steve Purcell contributing story design and concept art. Its unexpected cancellation caused an uproar among fans.
A new episodic series of Sam & Max games was later announced by the newly formed Telltale Games, a company consisting of many ex-LucasArts employees, and the first game was released October 17th, 2006.
Trivia
Another game by LucasArts, Star Wars: Shadows of the Empire, featured collectible items called Challenge Points. Most of the points were in the shape of the Rebel Alliance's logo, although one of them, located on the 6th level just outside Mos Eisley, was shaped like Max's head.;
Star Wars: Dark Forces, by LucasArts, featured a hidden map shaped like Max's head.;
Star Wars Jedi Knight: Dark Forces II, by LucasArts, featured a hostile 3D model of Max in a hidden room.;
Full Throttle by LucasArts, featured a Max's head drawn on a wall during a destruction derby. The game also utilized a slightly modified version of the game's interface.;
Indiana Jones and the Last Crusade: The Graphic Adventure by Lucasfilm Games (now LucasArts), featured a wood totem of Sam & Max at Dr. Jones office.;
Day of the Tentacle featured a painting of Max in the inn back in the past.;
Star Wars: Galactic Battlegrounds featured a level with a clearing of trees shaped like Max's head.;
Torin's Passage, a 1995 adventure game by Sierra On-Line, featured two skunks named Sam and Max.;
Steve Purcell worked as a background artist and animator on the first and second Monkey Island games. Sam & Max make guest appearances in all four Monkey Island games.
In The Secret of Monkey Island there is an idol near the Giant Monkey Head that looks unmistakably like Sam & Max.;
In Monkey Island 2: LeChuck's Revenge, the costume shop on Booty Island features a pair of Sam & Max costumes; however, both costumes are too expensive for the protagonist, Guybrush Threepwood, to rent.;
Curse of Monkey Island, features a shape of Max's head in a lightshow on Plunder Island, at the stage. There is also a sign in the carnival referencing to Trixie the Giraffe-Necked Girl, one of the characters in Sam & Max.;
In Escape from Monkey Island, Sam N. Max is one of the potential aliases for Pegnose Pete.;
Curse of Monkey Island, also features a portrait of Max from Sam and Max in the Barbery Coast. For players to be able to see the portrait they must first engage in a banjo duel with Edgar Van Helgen. Shortly after following all the notes on the banjo, Guybrush will realize that he could never compete with that. If a player chooses to return to the Barbery Coast and leave Van Helgen to his banjo, they will be able to view the portrait. Unfortunately no rhyme is accesible at this point as the cursor turns quickly into an arrow leading out of the barber shop.;
Read more at Wikipedia.org
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