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Rez
Rez, developed under the codename K-Project, is a video game released by Sega in Japan in 2001 for both the Dreamcast and PlayStation 2. The Dreamcast version was also released in Europe by BigBen Interactive in 2002. more...
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It was later released in greater numbers and only for the PlayStation 2 in the United States. The Dreamcast release is fairly rare and very sought after, mainly due to the many defective pressings. The game was developed by SEGA's United Game Artists division, which contained several former members of the disbanded Team Andromeda, the SEGA development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi. It was critically acclaimed, but did not get much commercial attention in the United States, partly due to its esoteric gameplay experience. According to the manual, the game is set in a vast computer network where a female AI program named Eden begins to doubt her very existence and purpose, dropping into a state of unconsciousness and must be found and awakened by the player by navigating through a series of levels. However, this plot only really appears in the manual, rather than being an important part of the game itself, and \"Rez\", like other rhythm action titles, cannot be appreciated in terms of narrative. The K-Project name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whereas the Rez name was inspired by the Underworld track of the same name.
Marketing information for the game at the time of its release focused on its qualities of \"synesthesia,\" the association of different senses and stimuli with each other, which is a sensation experienced naturally by some people, and reported by many users of LSD and other hallucinogens. In Rez, one's character soars over psychedelic, abstract, futuristic vistas to the hypnotic beats of electronic music. The game is tightly integrated with sight and sound; a thumping vibration in the Dual Shock 2 controller or Dreamcast rumble pack keeps time with the music, and literally every onscreen action, from missile locking, firing, and exploding to the pulsing of the landscape and the player's avatar themselves, synchronizes with the beat. As the player progresses further into a level, the music becomes more layered and intense, as do the visuals.
Although the original Dreamcast version now reaches inflated prices on eBay, the differences between it and the PlayStation 2 version are very slight. It is thought that the Dreamcast version offers cleaner visuals free from the \"jaggies\" that are present in the PlayStation 2 version, as well as the ability to play the game via a VGA monitor via the optional Dreamcast VGA box. Rez on the PS2 benefits from a frame rate increase (30 to 60), although it has times of slowdown. The core game experience remains the same, and the tangible difference is minimal.
As with any video game, Rez may adversely affect anyone susceptible to photosensitive epilepsy, as it contains many flashing lights and images, and could trigger a seizure. This warning is explicitly stated in the instruction manuals and boxes for all video games.
Read more at Wikipedia.org
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