|
Return Fire
Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and later ported to Windows personal computers and PlayStation in 1996. It was preceded by Fire Power (1987) and earned a sequel, Return Fire 2 (1998). more...
Home
Accessories
Adventure
Adventure Game
Arcade Games
Arcade styled
City building games
Computer role playing games
Economic simulation games
Educational Games
Fighting Game
First Person Shooter
First person shooter
Flight simulation
General strategy games
God game
Hybrid strategy
Mech
Online browser based games
Online role playing games
Online shooter games
Platform Games
Player Controlled
Programming game
Puzzle games
Racing games
Real-time strategy
Real-time tactics
Rhythm video game
Roguelike
Shoot up
1942 (video game)
3D Defender
Abadox
Aero Blasters
Agony (game)
Alpha Mission
Apidya
Asteroids (game)
Bangai-O
Bio-ship Paladin
Darius (game)
Disposable Hero
DoDonPachi
DonPachi
Dragon Breed
Earth Defense Force
Fantasy Zone
Galaga
Gauntlet (game)
Gradius
Ikaruga
JetsnGuns
Lethal Xcess
Mr Heli
Nanostray
Parodius
Project-X
R-Type
Radiant Silvergun
Raiden
Raptor(game)
Return Fire
Sinistar
Smash TV
SolarStriker
Spacewar
Spheres of Chaos
Star Fox
Stardust (game)
Thunderforce
Transbot
Twinbee
Tyrian computer game)
Wings of Death
Xenon
XPilot
Zaxxon
Zero Wing
Shooters
Space simulation
Sports game
Survival Horror
Third person games
Turn-based game
Turn-based strategy
Turn-based tactics
Vehicle-based
Hailed as one of the best games for the 3DO, Return Fire is a typical overhead view action game where the goal is to capture the enemy flag and return with it to the base.
Vehicles
Return Fire has four selectable vehicles, each one more suitable for one kind of mission. Each one can carry a limited amount of fuel and ammo (which can be refilled at ammo tents and fuel depots) and can take different amounts of damage.
The helicopter, given its ability to fly over all kinds of terrain, speed and light armor was more suitable for recon missions. While it could destroy a turret with just two missile shots, if outnumbered could be destroyed as each hit forced a direction change. It was also able to safely clear mines by directly firing rockets at them. The Armoured Support Vehicle had the strongest armour and could take on a turret with three shots, and also at a safe distance, and in the two player mode, is also able to lay mines. On the other hand, it is slower than the tank, and the lower mobility makes it easy to take on by the sides. The tank, while less capable of attacking turrets due to less armor and weaker firepower, it faster in both movement and firing than the ASV, and can rotate the turret 360ยบ, allowing it to continue firing while moving away from the target. The final vehicle is the jeep, which while lacking any kind of firepower (the only weapon is a grenade, which is only of some use to destroy the remains of a flag tower or a tree), is the fastest vehicle in the game, and the only one able to carry the flag. Another advantage is the ability to inflate the tires, allowing the jeep to float in deeper water. When losing a vehicle, a skull with an army helmet laughs menacingly.
Enemies
As the game is focused on the two player, split-screen mode, the game lacks real AI opponents. Only rotating missile turrets and drone helicopters (which appear if the player stands for too long without moving) are a regular threat to the player in the single player mode, except if he moves to the edges, where a submarine emerges and fires a heat-seeking missile against the player. However, if the missile finds another target (a drone or the other player helicopter) between him and the player, it will start chasing it instead. Of lesser danger are infantry troops, which appear when the player crucially hits a building. Only armed with grenades, they attempt to flee the area, either running to the walls near the turrets or swimming to deep water. They can only be killed by helicopter fire or after being run over by a vehicle.
Read more at Wikipedia.org
|
|