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Pump It Up
Pump It Up, commonly abbreviated as PIU, is a rhythm video game developed by Andamiro, a Korean coin-operated games producer. Players use their feet to step on arrows according to the music. more...
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Gameplay
Each Pump It Up dance machine consists of a pad connected to the machine's computer hardware. On the dance pad are 5 buttons: two red ones on the corners closest to the cabinet, two blue ones on the corners farthest from the cabinet, and a yellow one in the middle. On the screen of the machine itself, arrows corresponding to each of these buttons scroll towards the top of the screen, and the player steps on the buttons on the dance pad when the arrow corresponding to the direction on the pad aligns itself with a set of stationary arrows at the top of the screen (sometimes called \"targets\" or \"receptors\").
Players receive a judgment for each step based on the accuracy of the step. Judgments include, from best to worst, Perfect, Great, Good, Bad and Miss. The size of these judgments vary from version to version, and sometimes depend on the difficulty of the machine set by the machine operator.
Players generally play until the number of songs they have paid for have been played (usually between 2-5 songs), or the player has failed a song. In some cases, players may \"fail\" a song and cause their play to end early, and in others, players may earn a bonus song for exemplary performance on songs played previously during the round. Also, the machine operator may turn on a function known as \"Stage Break,\" causing play to stop immediately once a player's lifebar is depleted. If Stage Break is off, players only fail the song (and cause play to stop) by getting a combo of 51 consecutive misses.
Difficulty
The steps for the various levels of difficulty available for a particular song are ranked using a numerical scale, which varies from version to version.
Before Exceed — more information about game versions is available in the Releases section — was released, the difficulty for all game modes ranged from 1 to 10, with the exception of \"Vook\", a song introduced on The Premiere 2, which was level 12 on Double mode. These difficulty ratings were only useful with respect to other songs in the same mode: a level 5 Crazy song will likely be easier than a Crazy song ranked 8, but is probably more difficult than a 7 on Hard. With Exceed's debut, all levels were reworked, in a unified range from 1 to 15 for Crazy mode and ranging as high as 20 for Nightmare mode. The rating system was again slightly reworked for the upper level songs with Exceed 2's release, raising the range to 20 for Crazy and going even higher for Nightmare mode, with a high of 22. Exceed 2 also added the infamous \"??\" rating for the truly top-tier songs. However, the difficulty ratings are by nature subjective, so are not always deemed accurate.
Read more at Wikipedia.org
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