Max Payne
Max Payne is a third-person shooter computer game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001. more...
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Max Payne
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Ports later in the year for the Microsoft Xbox and Sony PlayStation 2 were published by Rockstar Games. A Macintosh port was published in 2002 by MacSoft in North America and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but it was cancelled.
A sequel to the highly popular shooter quickly followed in 2003 entitled Max Payne 2: The Fall of Max Payne.
Overview
The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. The series is also often perceived to have been greatly influenced by The Matrix, but in actuality, this is not the case. Although the first game was released two years after The Matrix came out, this is a coincidence; Max Payne was already in development long before The Matrix became a household name, and slow-motion was a major gameplay element from the beginning. While the movie certainly influenced public perception of the game, it did not have a great impact on the game itself, although calling the slow-motion effect \"bullet time\" was probably inspired by the term being used to describe the similar effect in The Matrix. Max Payne is also said to have influenced Dead to Rights.
As a result of the popularity of The Matrix, the game designers added many references to pay homage to the movie. The detonation of the subway/bank door is similar to the cartwheeling elevator door in the movie. The \"Killer Suits\" (Aesir Corporation operatives) resemble the Agents; there is even a scene where they fire their pistols like Agent Smith. The start of the \"Nothing to Lose\" level is similar to the famous lobby shootout scene in the film.
The games' stylish cinematography and choreography is combined with heavy film noir, pulp noir, and pulp fiction influences in characters and dialogue. Rather than rendered or digitized cinematic movies for cutscenes, the story is told instead with \"graphic novels\" which are similar to comics and pulp fiction. Accordingly, Max Payne is rife with artistically orchestrated, often strangely graceful gunplay. The games are dark and noir-style, following Max Payne, a troubled cop with internal and external conflicts in a dark, sinister New York City.
Within the games, there are mini-plots in the form of television shows that the player can follow. Several of the shows are based on other, real-life shows.
Max Payne focuses exclusively on the story and single-player experience, so it lacks multiplayer in contrast to other contemporary shooters. As a result, Max Payne ranks low on replayability with some reviewers suggesting that there are only 10-20 hours of gameplay from it.
Read more at Wikipedia.org
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