Lineage 2
Lineage II: The Chaotic Chronicle (Korean:리니지 2) is a fantasy massively multiplayer online role-playing game (MMORPG), for the computer and sequel to Lineage. It has become very popular since its October 1, 2003 launch, reporting 1. more...
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5 million subscribers worldwide in September 2004. According to the April 27 press release by NCsoft, Lineage II has over 14 million customers.
Overview
Players create a character as their avatar in the game's medieval-style virtual world. Humans, Elves and Dark Elves start off in the Kingdom of Aden while Dwarves and Orcs start off in the Kingdom of Elmore (A completely separate map). Players can choose from either fighter or mystic professions at the start, except for Dwarves which are only able to select the fighter profession. This choice acts as an archetype for later profession options.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social/politic/economic aspects which are developed through the community and by the actions in-game of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back.
Lineage II features greatly improved first-person 3D graphics over its predecessor. The game uses the Unreal 2.0 Engine developed by Epic Games.
Chronicles
Chronicles are a large-scale update to Lineage II done every half of a year, they are free expansions to the game that every subscriber must download in the form of a patch. As the \"Chronicle\" number advances, a new story develops. There are major game alterations each time with the current \"Chronicle update\", and the game balance was greatly changed in every case so far. Each chronicle also adds a great deal of content to the game, including new skills, quests, areas and items, some chronicles also increase the level cap.
Open Beta Test
In North America, the open beta test started in March 2004. Anyone interested in playing the game before the release could do so for free. It required a 2 gigabyte download of the game client, and the creation of an account with NCSoft (the accounts were activated within a 24 hour period). The characters created by players during the test period were not erased when the beta ended.
Massive numbers of users poured in at a surprising rate during the open beta test's first day. Frequently during the beta test, especially in Japan, NPCs did not spawn correctly because of the massive number of users.
Read more at Wikipedia.org
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