|
King of Fighters
more...
Home
Accessories
Adventure
Adventure Game
Arcade Games
Arcade styled
City building games
Computer role playing games
Economic simulation games
Educational Games
Fighting Game
Barbarian (computer game)
Battletoads
Darkstalkers
Dead or Alive (video games)
Final Fight
King of Fighters
Lugaru
Mortal Kombat
Power Stone
Soul Edge
Street Fighter
Streets of Rage
Super Smash Bros.
Tekken
The Way of the Exploding...
Virtua Fighter
First Person Shooter
First person shooter
Flight simulation
General strategy games
God game
Hybrid strategy
Mech
Online browser based games
Online role playing games
Online shooter games
Platform Games
Player Controlled
Programming game
Puzzle games
Racing games
Real-time strategy
Real-time tactics
Rhythm video game
Roguelike
Shoot up
Shooters
Space simulation
Sports game
Survival Horror
Third person games
Turn-based game
Turn-based strategy
Turn-based tactics
Vehicle-based
The King of Fighters (ザ・キング・オブ・ファイターズ, Za Kingu obu Faitāzu?), or KOF for short, is the premiere series of fighting games by SNK Playmore, formerly SNK. The series was originally developed for SNK's Neo-Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor of the Atomiswave arcade board. Ports of the arcade games and original King of Fighters games have been developed for the Neo Geo CD, Neo Geo Pocket, Nintendo Game Boy and Game Boy Advance, Sega Saturn and Dreamcast, Sony Playstation and PlayStation 2, and Microsoft Xbox.
The most recent game in the series, The King of Fighters XI, was released on October 26, 2005.
Overview
- Further information: List of King of Fighters games
The first game in the series, The King of Fighters '94 was released by SNK in 1994. The game was originally designed to be a dream match of characters from the company's various arcade titles, including Fatal Fury, Art of Fighting, Ikari Warriors and Psycho Soldier. The success of the game lead to SNK to release yearly installments of the series and numbered the games for the year they were released. However, this naming system posed problems similar to those with sports games named by year: once the new yearly edition debuts, consumers often perceive the previous year's edition as outdated and less desirable to own. In order to combat this, SNK frequently rotates which characters take part in the current year's edition, encouraging fans of omitted characters to buy and play older editions. Additionally, SNK could not always release its console version of the arcade game in the same year for which it was titled. By 2004, SNK abandoned yearly releases of the series and numbered future games in a more traditional manner; the first main series game released as such was The King of Fighters XI.
In 2004, SNK produced the first 3D installment of the series, KOF: Maximum Impact. The game and it's two sequels revises much of the backstory for characters and settings from previous games. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Impact games are in a different canon from the original series of games.
Read more at Wikipedia.org
|
|