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Killer 7
killer7 is a video game jointly developed and published by Grasshopper Manufacture and Capcom for the GameCube and PlayStation 2. It was released on June 9, 2005 in Japan, July 7, 2005 in the United States, and July 15, 2005 in Europe. more...
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It was a highly anticipated title for its mysterious plot, stylish cel-shaded graphics, and unorthodox gameplay. The game was part of the Capcom Five series of games.
It is currently being converted into a 12-part comic book series, with part four having just been released, with the first trade paperback due out in February. They are published by Devil's Due Publishing, and re-tell the events of the game with added dialogue and scenes to better convey Suda 51's original concepts, and to make them easier to understand. So far it has received mixed reaction.
The game was written and directed by Goichi Suda, also known as Suda 51, and produced by Shinji Mikami. Mikami is well known for being the creative force behind a string of stylish, original titles including Resident Evil, Viewtiful Joe, and Devil May Cry.
Concept
The title revolves around Harman Smith, a 60-year-old assassin in a wheelchair. He is capable of manifesting seven personalities each with their own deadly abilities, and the whole group is collectively known as the Killer7. The leading personality is revealed to be Garcian Smith, who has the ability, once activated by security cameras or television sets, to call upon the six other members of the Killer7 almost anywhere at any time. Unlike most artistic presentations of multiple personalities, Harman does not just think he is someone else; rather, the personae actually take on their unique physical form and abilities when called upon.
Gameplay
The gameplay in Killer7 is unconventional by normal standards. The game takes place on rails, and the player, using the A and B buttons (or for the PS2, the Triangle and X buttons), \"tells\" the character on screen to move forward or reverse direction, respectively. The most freedom the player has comes when the player reaches intersections, at which point the player must choose which path to continue.
A good amount of the gameplay in Killer7 is in it's puzzles. The player must collect rings that will help with certain aspects of the game. There 6 rings (not counting the vision ring); Fire, Water, Wind, Time, Stamina and Power. The diversity of the characters is what provides for most of the mystery in the game. For example, if the player hears the twang of a guitar, it means that a different character must be used. A lighter tune is heard when the player is successfully past an obstacle.
When the player encounters one of the enemies, known as Heaven Smiles, it announces its presence by laughing maniacally. The player then must go to first-person shooting mode and scan their surroundings in order to see it. Destroying any limbs of the Smile or hitting their weak \"critical spot\" consisting of a glowing spot on their body gives the player so-called \"Thick Blood\", which is then used to upgrade one of Harman's six personalities (Garcian can't be upgraded) at checkpoints called \"Harman Rooms,\" which sometimes don't have the ability to save, but exist only for Blood upgrades and as places to respawn, should one of the Killer7 be slain.
Read more at Wikipedia.org
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