Karaoke Revolution
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Karaoke Revolution, and its sequels Karaoke Revolution Volume 2 , Karaoke Revolution Party, CMT Presents: Karaoke Revolution Country and Karaoke Revolution presents American Idol are Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox video games developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games.
Concept
The games are based on karaoke singing in which an amateur singer sings a popular song while it plays without vocals. The games are able to sense the pitch of the singer's voice and award points based on how well the singer matches the pitches they are supposed to be singing.
Karaoke Revolution requires the use of a USB microphone. A microphone headset made by Logitech is available in a bundle with the games and is also sold separately; Logitech also sells a hand-held karaoke microphone. The USB microphones supplied with the SingStar games do not work with Karaoke Revolution. The game does not attempt to understand the singer's words; because it only senses his pitch, the singer can hum to a song or sing different lyrics without penalty. The game adapts to the player singing one octave higher or lower than the song, to accommodate players whose vocal range does not fit the song.
The songs in the game are covers (not performed by the original artists, but similar to the originals) of pop hits frequently sung in karaoke bars. This contrasts with the SingStar series from Sony Computer Entertainment Europe, which features only original artist recordings along with the music videos, where available.
American versions of the game are based on a public performance style (like American Idol for example). Versions sold in Japan are basically \"karaoke in a box\" (just displaying lyrics and videos).
Secret Level has worked to bring the game to Xbox.
Gameplay
The player is depicted as a character on-screen performing at one of several venues such as a subway station, a carnival, or a football halftime show. The words to the song scroll right-to-left at the bottom of the screen, above a piano roll representation of the relative pitches at which they are to be sung (the game calls these \"note tubes\"). At the left end of this area, a \"pitch arrow\" shows the pitch which the player is singing and provides feedback on whether he's hitting the notes. A \"crowd meter\" shows the mood of the crowd as the player sings; if s/he does a good job of hitting notes on-pitch then the crowd will cheer more loudly and clap in rhythm with the song, and the scene will become more vividly animated. If the crowd meter falls all the way to the lowest rating, the audience will boo the character off-stage and the game is over.
Read more at Wikipedia.org
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