In The Groove (game)
In the Groove (abbreviated ITG) is a series of music video games that use a four-panel dance pad. The series was distributed by Roxor Games during a time when four-panel dance games in the arcade market were on the decline. more...
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As of October 18, 2006, Konami (makers of Dance Dance Revolution) has acquired the intellectual property rights to the series.
The name In the Groove refers to three different things: the arcade version of the game In the Groove, the PlayStation 2 version of the game, and the brand name of the franchise itself. In the Groove 2 is the second game in this franchise.
This article discusses the franchise, with specific respect to the arcade games. In this article, the term \"In the Groove 1\" refers to the arcade game named In the Groove. The term \"In the Groove (PS2)\" refers to the PlayStation 2 game named \"In the Groove.\"
Gameplay
In the Groove is a rhythm video game in the same genre as Konami's Dance Dance Revolution (DDR) and Andamiro's Pump It Up (PIU). The player stands on a large metal dance pad approximately 33 inches in width and length. The pad is divided into a three-by-three matrix, with sensors at the north, south, west, and east squares of the matrix. These squares are labeled with arrows pointing up, down, left, and right, respectively. The player must use his feet to accurately step on the arrows that correspond to the music and the scrolling arrow patterns on the main display.
Four stationary \"target\" arrows that correspond to the arrows at the player's feet are displayed at the top of the screen. As the song plays, moving arrows rise up from the bottom of the screen to meet the targets. When a moving arrow completely overlaps the target, the player steps on the corresponding arrow on the dance pad. This moment typically corresponds to a defineable rhythm of the song.
As the player steps on the arrows, the game displays a judgment of how accurate the player's steps are to the scrolling arrow pattern. Additionally, the game will display the player's current \"combo\", defined by the number of Fantastics, Excellents, and Greats the player has achieved in a row without receiving any lower judgments.
An on-screen meter, known as a \"life bar,\" gauges the player's ability to combo a song. The meter begins at 50% and raises if the player steps on an arrow with a judgment of Fantastic, Excellent, or Great. The meter stays the same if the player steps on an arrow with a judgment of Decent, and lowers if the player gets a Way Off or Miss. The player fails the song if the meter reaches 0% at any point during the song. The player may still continue to the end of the song, but is no longer able to score points. At the end of the song, if the player has failed, the game is over.
An on-screen percentage meter at the top of the screen displays more precisely how close to the player is to achieving a judgement of all Fantastics (see Scoring below).
Read more at Wikipedia.org
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