Gradius
The Gradius series, first introduced in 1985, is a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms, and has since its inception become synonymous with the phrase \"Shoot the core!\" . more...
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In many games in the series the player controls a ship known as the Vic Viper.
Recurring gameplay elements
There are several gameplay elements that are common to almost all the Gradius games. These include, but are not limited to:
Power meter
One of the defining characteristics of the Gradius series is the use of a power meter. The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, they may activate it, causing the highlight to move back to the beginning again.
To continue the Gradius example: when the player collects a power-up item for the first time, the first power-up (a speed increase) becomes highlighted.
The player may now activate this power-up to increase their speed, in which case the meter will revert to its original unhighlighted state. If, however, the player does not activate the power-up, and collects another power-up item, the highlight moves to the next item, a missile.
The player may now activate this to receive a missile weapon, again causing the bar to revert to its unhighlighted state, or choose to hold out for the next item, a double gun. Traditionally, the power-ups with greater effects are placed toward the end of the bar, so that the player must do more work to obtain them, although in some titles like Gradius III a harmful power-up exists at the end which will restore the default (weak) weapon configuration.
Other games using a similar power meter include Contra Force by Konami, Slap Fight by Toaplan, and Rare's Cobra Triangle.
Weapon edit
Weapon edit, first introduced in Gradius III, allows players to construct a custom weapon route from the basic categories, such as missile and laser, and replace these accordingly with a variation of a weapon of their choice.
Core warships
The concept of the \"Core\" is a central part of Gradius. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. Additionally, the announcer taunts the player to \"Destroy the core!\" prior to an encounter - a feature that has since become a trademark of the series.
Read more at Wikipedia.org
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