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Full Throttle
Full Throttle is a graphical adventure game, originally developed in-house and released in May 1995 by LucasArts. It is the tenth game to use the SCUMM adventure game engine. more...
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Plot
The story focuses on Ben, the leader of a biker gang called the Polecats. He is approached in a bar by Malcolm Corley, the CEO and founder of the last domestic motorcycle manufacturer in the country, Corley Motors. When he declines an offer to work with him, he is knocked out and thrown in a dumpster by Nestor and Bolus, malicious flunkies of the sinister vice president of Corley Motors, Adrian Ripburger, who seems to have designs on taking over the company. He attempts to link up with the Polecats, whom Ripburger has coerced into escorting Corley and himself to the annual shareholder's meeting. Along the way, he meets a female mechanic named Mauren, who later is revealed to be Corley's daughter.
Ben finds his gang in time to witness Ripburger murder Corley and pin the murder on the Polecats. A fugitive, he is forced to cross the desert to find a way to clear his name, save his gang, and prevent Ripburger from turning Corley Motors into a minivan producer. He crosses paths with a number of other motorcycle gangs: the speed addicted Vultures (of whom Mo used to be a member), the brutal Rottwheelers and the enigmatic Cavefish. He arrives at the shareholders meeting in time to catch Ripburger announcing his new control of and plan for the company. He and Mo expose Ripburger as the murderer, and broadcast the last will and testament of Malcolm Corley, who names Mo as the rightful successor to his company. Ben is able to free his gang, and the game ends with Ben riding off into a sunrise, leaving Mo. The game was admired for its polished look and involving storyline; its only major criticism was that it was of insufficient length.
Technical information
Full Throttle was released only on CD-ROM, featuring a full voiceover soundtrack. The project was led by Day of the Tentacle creator Tim Schafer, who was also its writer and designer. Weak points of the game included its linearity and short duration, elements that brought the game in comparison to LOOM. It was also one of the few LucasArts games to use externally recorded music, courtesy of the Gone Jackals. Certain tracks from their then current album, Bone to Pick, were featured in the game. The track that supported the game's introduction was a shortened version of \"Legacy\", track number 2 of that album.
Interface
The game introduced a new verb coin system interface: holding the left mouse button over a recognisable item would bring up a graphic menu rendered as a flaming skull (similar to a tattoo design, as would befit a biker), with icons featuring a fist (\"use\" or \"hit\"), eyes (\"examine\"), tongue (\"speak\" or \"taste\") and boot (\"kick\"). After the menu appears, the player then selects one of these icons for the desired effect. The inventory (a horizontally stretched skull with a wide mouth containing the items) was invoked by right-clicking anywhere on the screen. This interface was later only reused in The Curse of Monkey Island.
Read more at Wikipedia.org
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