Abuse (computer game)
Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. It was released in 1996, and runs on DOS and Linux operating systems. more...
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Abuse (computer game)
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An improved port of the game was released for Mac OS by Bungie Studios and for the Acorn Archimedes by R-Comp Interactive. The game has been in the public domain since the late 1990s.
Description
The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further, and escape from the prison complex.
The basic premise of the game, as well as the general look of the character, enemies, locations and some weapons, is a homage to the Predator and Alien series of movies.
Abuse resembles a side-scrolling platform game. The game is marked for its unusual control scheme: The keyboard is used to move Nick, while the mouse is used for aiming the weapons. The basic gameplay consists of fighting various enemies (mostly the various forms of mutants, who prefer to attack in huge swarms) and solving some simple puzzles, most involving switches.
Networked play, through IPX/SPX, is also supported. The game originally had support for TCP/IP play, but this was not present in the retail version.
Legacy
Abuse was quite well received by the game press, who hailed the game as \"the Doom of platform games\", the comparison being particularly easy due to the involvement of iD contributors like Dave Taylor and Bobby Prince.
The game was not particularly popular in the world-wide market, but nevertheless, it remains a cult classic. It has, among other things, achieved a Top Dog position in Home of the Underdogs. After Crack dot Com's demise, sequel ideas were exchanged on abuse2.com (primarily set up by Crack dot Com to spread Golgotha source code), but work on an official sequel was minimal, most of it being conceptual. The team for the sequel consisted of very few of the original Abuse developers and members of the abuse2.com community.
There was a 3D \"fan-sequel\" being made by a few fans of the game, primarily Jeremy Scott and JAS (both contributing to Abuse 2), called Abuse 3 (Abuse 2 was announced as being \"in production\" before the idea for Abuse 3). It was being built upon the Quake 2 engine with added features such as shaders, dynamic shadows, and particle effects. Work continued on the game for nearly 9 months, when the project fell through due to a \"conflict in the team.\"
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